VizToolkit BLOG - Tag: tutorial

VizToolkit Social Board 1.0 has been released
by Hormon
0

VizToolkit Team is happy to announce that we’ve added another product to our list. VizToolkit Social Board is an affordable solution for displaying messages from Facebook, Twitter and RSS feeds. Our application is very simple […]

VCP: Trick 2 – Creating components at runtime
by Hormon
0

Most users create templates in an old fashioned way. They take the scene, place required controls and components on template form and write some code. Although it’s nothing wrong with that (I do it all the time) sometimes I’m really frustrated. Mostly because I have to do copy and paste for the tenth time for a similar scene but with some new functionality added. I’m really lazy, so at some point I started to think of a way to construct some kind of a mechanism to do this work for me.[ … read more ]

Viz3 Scripting: Zooming and Dragging
by Hormon
2

One of my subscribers asked me if I can make an article about zooming containers using viz3 script. I realized that there is rather poor documentation about implementing that kind of things. So I decided to create this short tutorial about dragging and zooming containers to fill this gap.[ … read more ]

Viz3 Scripting: Reusable button script
by Hormon
0

Nice thing about viz3 scripting is that you can create some parts of code to be reusable. This means, when you construct them the proper way – it is easy to adopt them to new projects later on. In my experiance most often used is a button script. So in this short tutorial I’m going to show you how you can create simple button script that you can use at any time later on in interactive scenes. [ … read more ]

Viz3 Scripting: Shared Memory Map – Part 2: Simple Communication Model
by Hormon
4

In previous post I explained basic usage of Shared Memory Map in Viz|Artist 3.x. This time we’ll take deeper look into it and I’ll show you how to construct simple communication model to share data and raise events on among different scenes on different machines. [ … read more ]

Viz3 Scripting: Shared Memory Map – Part 1: Basics
by Hormon
1

Viz 3.x introduced quite a number of improvements – starting with internal scripting, through new interface features and scene construction possibilities. One of my favourites is Shared Memory feature, so I’m going to talk for a while about that. [ … read more ]

Error handling and validation in VCP
by Hormon
0

Most of you probably already know this but I think it’s worth mentioning. Sometimes it’s necessary to provide certain mechanism in VCP template that will inform template user that values he is inputting are wrong or out of range. Those mechanisms are quite easy to implement in basic form and will make your templates more “fool proof”. [ … read more ]

VizToolkit – Sample Application
by Hormon
14

I’ve created simple application using VizToolkit controls library. Project files are avaible for download in our Download section. I decided to share both Visual Studio 2005 and Visual Studio 2008 projects. They are both included in a package. I hope this will help you to get started.

HowTo: communicate with flash
by Grouch
0

This post briefly explains possibilities of communication with flash, which can be performed via parameters, variables and methods. Communication can be achieved by implementing necessary scripts in actionscript, javascript and php languages. It bases on flash:ThumbnailCropTool example.

HowTo: embed flash in html
by Grouch
0

This post may be considered as a short tutorial on how to embed flash in html. It does not present the only way to do it. It does not cover every aspect. But, it is focused on embeding flash files in various visual modes (percentage based width and height, transparenct mode – wmode). It just starts the topic of passing parameters to flash from javascript and/or php.