VizToolkit BLOG - Tag: television

VizToolkit Controls Library – What’s new?
by Hormon
5

I’ve made some updates to my VizToolkit Controls Library. Mostly I focused on fixing bugs and implementing new features to existing controls that in my opinion were missing. Like before new version of VizToolkit dll is avaible for download along with documentation. Let’s take a quick look on what has changed since last release. [ … read more ]

VCP: Trick 1 – Allowing user to enable/disable button on template form
by Hormon
1

This is the first article in the series about Viz Content Pilot Tips and Tricks. I decided to share with you some of the usefull tricks to be used in templates. Some of them you may find easy, some are more complicated or at least look that way. All of them I used in at my work to provide users with some functionalities which are not present in VCP and have to be programmed from scratch. [ … read more ]

Viz3 Scripting: Scripting Library
by Hormon
6

Last few days I spent making a small scripting object in viz3 scripting which will allow me to animate interactive panels from whithin script. I already had some functions to do that so basically I had to put it all together. So here it is – Animation Easing scripting object. [ … read more ]

Viz Memory Logger
by Hormon
1

Viz Memory Logger is a simple diagnostic application. It allows user to monitor and log into file any memory changes on any machine in your network running viz|engine. It was created using Viz Toolkit library for communicating with viz machine. Hope you’ll find it usefull.[ … read more ]

Viz3 Scripting: Zooming and Dragging
by Hormon
2

One of my subscribers asked me if I can make an article about zooming containers using viz3 script. I realized that there is rather poor documentation about implementing that kind of things. So I decided to create this short tutorial about dragging and zooming containers to fill this gap.[ … read more ]

Updated VizToolkit controls library
by Hormon
8

Since I’ve been quite busy lately and haven’t done much with my VizToolkit library, I decided to spend some time this weekend polishing it. I made few changes to existing controls and added two new ones, which, I hope, you’ll find usefull. [ … read more ]

Viz3 Scripting: Reusable button script
by Hormon
0

Nice thing about viz3 scripting is that you can create some parts of code to be reusable. This means, when you construct them the proper way – it is easy to adopt them to new projects later on. In my experiance most often used is a button script. So in this short tutorial I’m going to show you how you can create simple button script that you can use at any time later on in interactive scenes. [ … read more ]

Viz3 Scripting: Shared Memory Map – Part 2: Simple Communication Model
by Hormon
4

In previous post I explained basic usage of Shared Memory Map in Viz|Artist 3.x. This time we’ll take deeper look into it and I’ll show you how to construct simple communication model to share data and raise events on among different scenes on different machines. [ … read more ]

Viz3 Scripting: Shared Memory Map – Part 1: Basics
by Hormon
1

Viz 3.x introduced quite a number of improvements – starting with internal scripting, through new interface features and scene construction possibilities. One of my favourites is Shared Memory feature, so I’m going to talk for a while about that. [ … read more ]

Case Study: Elections Virtual Set
by Hormon
1

During 2009 elections to European Parliament TVN24 for the first time used virtual set to present audience with results. As I mentioned in previous post everything was done in short deadlines. Was the result acceptable? Well, in my opinion it was, but I’m going to let everyone decide for themselves. Below you can find short case study on what was done to make this all happen. [ … read more ]

TVN24 European Parliament Election Virtual Set
by Hormon
6

For the past few weeks I’ve been working with a group of people on special project. We were creating virtual set for elections to European Parliament for TVN24 news channel. Our goal was to create a place where a person who is inside is controlling everything what happens around him. See how we managed to reach that goal. [ … read more ]

Error handling and validation in VCP
by Hormon
0

Most of you probably already know this but I think it’s worth mentioning. Sometimes it’s necessary to provide certain mechanism in VCP template that will inform template user that values he is inputting are wrong or out of range. Those mechanisms are quite easy to implement in basic form and will make your templates more “fool proof”. [ … read more ]

VizToolkit – Sample Application
by Hormon
14

I’ve created simple application using VizToolkit controls library. Project files are avaible for download in our Download section. I decided to share both Visual Studio 2005 and Visual Studio 2008 projects. They are both included in a package. I hope this will help you to get started.

Viz3 Scripting: Texturizing Tool
by Hormon
4

My friend who is designing bunch of virtual sets right now asked me to help him out with a problem they’re facing. They construct the look of scene in 3dMax or XSI and then when all textures are baked and object modelled export them from these apps. Next thing they do is importing objects into Viz. Everything’s great so far. But here comes trouble. Do you know what it is? Well viz doesn’t apply textures on imported objects by default. It’s not a huge issue when you have like four or five different objects – you can do this manually. But what if number of different objects reaches 200 or even 500?
[ … read more ]

Curious case of Connection Button
by Hormon
1

During the last few days I was kind of busy, but I managed to make some improvements to my free toolkit. First of them was adding several methods to VizConnection class and making it more flexible and easy to use. I decided this component will be base component in VizToolkit library. All other controls and components will be using VizConnection instance to communicate with engine. [ … read more ]

First small step
by Hormon
0

All great things begin with small ones. I always thought this sentence was true. And so I started creating first component that will be part of free VizToolkit – a Visual Studio controls library. First what came in mind was creating control which can communicate with viz engine. It should use asynchronous communication model and be able to throw events when connection is established or lost. Second thing this control should do is providing simple way to receive response from viz machine. It should be simple to use as developer should only place it on the Form and set up number of parameters. [ … read more ]

Genesis
by Hormon
5

My adventure with television started few years ago in 2003. I was yet a student at that time and was just admitted for training in TV station. At first I learned about studios, cameras, cabling, whole bunch of strange looking devices and stuff I never heard of before. Three month has passed and I was asked for a meeting with my boss. He thought I had potential and offered me a job. I was thrilled :-). “Wow, I’m going to work in television!” I thought. When I think of it now it makes me laugh but back then I was so excited when I put the foot in the control room as fresh… cg operator. [ … read more ]