VizToolkit BLOG - Category: General

VizToolkit Social Board 1.0 has been released
by Hormon
0

VizToolkit Team is happy to announce that we’ve added another product to our list. VizToolkit Social Board is an affordable solution for displaying messages from Facebook, Twitter and RSS feeds. Our application is very simple […]

Viz3 Script Studio becomes VizToolkit Script Studio
by Hormon
0

VizToolkit team has decided to change the name of our flagship product Viz3 Script Studio. The new name – VizToolkit Script Studio – is more consistent with naming conventions of our products. Upcomming release of our scripting IDE will be published in a new name. Stay tuned.

Support forum launched
by Hormon
0

To provide better support for our products and simplify process of receiving feedback from our users we decided to launch support forum. From now on if you have any questions about our products or if you’ve encountered some issues you can post it there. We will try to solve your problems as quick as possible. Also if you have any sugestions or request for new features that should apear in any of our products, don’t hesitate to put it there. Visit our support forum.

VCP: Trick 2 – Creating components at runtime
by Hormon
0

Most users create templates in an old fashioned way. They take the scene, place required controls and components on template form and write some code. Although it’s nothing wrong with that (I do it all the time) sometimes I’m really frustrated. Mostly because I have to do copy and paste for the tenth time for a similar scene but with some new functionality added. I’m really lazy, so at some point I started to think of a way to construct some kind of a mechanism to do this work for me.[ … read more ]

Still alive
by Hormon
4

It’s been a while since I wrote a post but a lot of thing is going on for me right now. I’m participating in a major project at work and helping FPSlab team with two of their products. Hopefully soon I’ll have some short break and update you with what’s comming up this year.[ … read more ]

Vizrt Designers and Developers Wave
by Hormon
1

For those who have access to Google Wave preview, there’s a public wave for people who work with vizrt products. You can share your designs, tips, future projects and news there. So if you have a Google Wave account – sign in to your account, and then just follow this link and get started :-). Happy waving.

VizToolkit Controls Library – What’s new?
by Hormon
5

I’ve made some updates to my VizToolkit Controls Library. Mostly I focused on fixing bugs and implementing new features to existing controls that in my opinion were missing. Like before new version of VizToolkit dll is avaible for download along with documentation. Let’s take a quick look on what has changed since last release. [ … read more ]

VCP: Trick 1 – Allowing user to enable/disable button on template form
by Hormon
1

This is the first article in the series about Viz Content Pilot Tips and Tricks. I decided to share with you some of the usefull tricks to be used in templates. Some of them you may find easy, some are more complicated or at least look that way. All of them I used in at my work to provide users with some functionalities which are not present in VCP and have to be programmed from scratch. [ … read more ]

Autumn cleaning
by Hormon
0

For the past few months I was creating tools, controls and tutorials which can be used freely for everyone interested. Since number of items avaible to download started to grow quickly I decided to reorganize myself and think of new way to organize my outputs. This led me to following conclusions. [ … read more ]

Viz Memory Logger
by Hormon
1

Viz Memory Logger is a simple diagnostic application. It allows user to monitor and log into file any memory changes on any machine in your network running viz|engine. It was created using Viz Toolkit library for communicating with viz machine. Hope you’ll find it usefull.[ … read more ]

Viz3 Scripting: Zooming and Dragging
by Hormon
2

One of my subscribers asked me if I can make an article about zooming containers using viz3 script. I realized that there is rather poor documentation about implementing that kind of things. So I decided to create this short tutorial about dragging and zooming containers to fill this gap.[ … read more ]

Updated VizToolkit controls library
by Hormon
8

Since I’ve been quite busy lately and haven’t done much with my VizToolkit library, I decided to spend some time this weekend polishing it. I made few changes to existing controls and added two new ones, which, I hope, you’ll find usefull. [ … read more ]

Viz3 Scripting: Reusable button script
by Hormon
0

Nice thing about viz3 scripting is that you can create some parts of code to be reusable. This means, when you construct them the proper way – it is easy to adopt them to new projects later on. In my experiance most often used is a button script. So in this short tutorial I’m going to show you how you can create simple button script that you can use at any time later on in interactive scenes. [ … read more ]

Viz3 Scripting: Shared Memory Map – Part 2: Simple Communication Model
by Hormon
4

In previous post I explained basic usage of Shared Memory Map in Viz|Artist 3.x. This time we’ll take deeper look into it and I’ll show you how to construct simple communication model to share data and raise events on among different scenes on different machines. [ … read more ]

Viz3 Scripting: Shared Memory Map – Part 1: Basics
by Hormon
1

Viz 3.x introduced quite a number of improvements – starting with internal scripting, through new interface features and scene construction possibilities. One of my favourites is Shared Memory feature, so I’m going to talk for a while about that. [ … read more ]

TVN24 European Parliament Election Virtual Set
by Hormon
6

For the past few weeks I’ve been working with a group of people on special project. We were creating virtual set for elections to European Parliament for TVN24 news channel. Our goal was to create a place where a person who is inside is controlling everything what happens around him. See how we managed to reach that goal. [ … read more ]

Error handling and validation in VCP
by Hormon
0

Most of you probably already know this but I think it’s worth mentioning. Sometimes it’s necessary to provide certain mechanism in VCP template that will inform template user that values he is inputting are wrong or out of range. Those mechanisms are quite easy to implement in basic form and will make your templates more “fool proof”. [ … read more ]

Good habits
by Hormon
2

When I started my journey into vizrt systems world it seemed like everything was very simple to code. As the time passed my applications became more and more sophisticated and complex. It took little time for me to realize that sometimes I was getting lost in my code. It’s not a big deal, I just spent extra few minutes to find what I was looking for. Well, those extra minutes could become hours in few weeks. I decided, that from that moment I will try to follow some rules which will help me keep my code clean. Funny thing is those rules are really more like good habits: little effort -> reasonable productivity improvement. [ … read more ]

Viz3 Scripting: Texturizing Tool
by Hormon
4

My friend who is designing bunch of virtual sets right now asked me to help him out with a problem they’re facing. They construct the look of scene in 3dMax or XSI and then when all textures are baked and object modelled export them from these apps. Next thing they do is importing objects into Viz. Everything’s great so far. But here comes trouble. Do you know what it is? Well viz doesn’t apply textures on imported objects by default. It’s not a huge issue when you have like four or five different objects – you can do this manually. But what if number of different objects reaches 200 or even 500?
[ … read more ]

New look of VizToolkit
by Hormon, Hormon and Grouch
0

As you may have noticed VizToolkit has changed a little bit. This is going to be probably final look. From now on, we may focus on delivering you pieces of our ideas. If you have any suggestions regarding new design, please keep them for yourselves :-)
Just kidding. Any constructive thoughts are appreciated.

Genesis
by Hormon
5

My adventure with television started few years ago in 2003. I was yet a student at that time and was just admitted for training in TV station. At first I learned about studios, cameras, cabling, whole bunch of strange looking devices and stuff I never heard of before. Three month has passed and I was asked for a meeting with my boss. He thought I had potential and offered me a job. I was thrilled :-). “Wow, I’m going to work in television!” I thought. When I think of it now it makes me laugh but back then I was so excited when I put the foot in the control room as fresh… cg operator. [ … read more ]