<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>VizToolkit &#187; tutorial</title>
	<atom:link href="http://www.viztoolkit.com/tag/tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.viztoolkit.com</link>
	<description>Tools and articles for vizrt users</description>
	<lastBuildDate>Sun, 28 Aug 2011 10:02:28 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>daily</sy:updatePeriod>
	<sy:updateFrequency>10</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>VCP: Trick 2 &#8211; Creating components at runtime</title>
		<link>http://www.viztoolkit.com/blog/2010/03/vcp-trick-2-creating-components-at-runtime/</link>
		<comments>http://www.viztoolkit.com/blog/2010/03/vcp-trick-2-creating-components-at-runtime/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 12:28:26 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Viz Content Pilot]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=885</guid>
		<description><![CDATA[<p align="justify">Most users create templates in an old fashioned way. They take the scene, place required controls and components on template form and write some code. Although it's nothing wrong with that (I do it all the time) sometimes I'm really frustrated. Mostly because I have to do copy and paste for the tenth time for a similar scene but with some new functionality added. I'm really lazy, so at some point I started to think of a way to construct some kind of a mechanism to do this work for me.<a href="http://www.viztoolkit.com/2010/03/vcp-trick-2-creating-components-at-runtime/">[ ... read more ]</a></p>
]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2010/03/vcp-trick-2-creating-components-at-runtime/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Viz3 Scripting: Zooming and Dragging</title>
		<link>http://www.viztoolkit.com/blog/2009/09/viz3-scripting-zooming-and-dragging/</link>
		<comments>http://www.viztoolkit.com/blog/2009/09/viz3-scripting-zooming-and-dragging/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 16:15:30 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Viz 3 Scripting]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=739</guid>
		<description><![CDATA[<p align="justify">One of my subscribers asked me if I can make an article about zooming containers using viz3 script. I realized that there is rather poor documentation about implementing that kind of things. So I decided to create this short tutorial about dragging and zooming containers to fill this gap.<a href="http://www.viztoolkit.com/2009/09/viz3-scripting-zooming-and-dragging/">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/09/viz3-scripting-zooming-and-dragging/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Viz3 Scripting: Reusable button script</title>
		<link>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-reusable-button-script/</link>
		<comments>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-reusable-button-script/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 11:00:46 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Off-Topic]]></category>
		<category><![CDATA[Viz 3 Scripting]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=670</guid>
		<description><![CDATA[<p align="justify">Nice thing about viz3 scripting is that you can create some parts of code to be reusable. This means, when you construct them the proper way - it is easy to adopt them to new projects later on. In my experiance most often used is a button script. So in this short tutorial I'm going to show you how you can create simple button script that you can use at any time later on in interactive scenes. <a href="http://www.viztoolkit.com/2009/08/viz3-scripting-reusable-button-script">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-reusable-button-script/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Viz3 Scripting: Shared Memory Map &#8211; Part 2: Simple Communication Model</title>
		<link>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-shared-memory-map-part-2-simple-communication-model/</link>
		<comments>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-shared-memory-map-part-2-simple-communication-model/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 13:54:59 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Viz 3 Scripting]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=644</guid>
		<description><![CDATA[<p align="justify">In previous post I explained basic usage of Shared Memory Map in Viz&#124;Artist 3.x. This time we'll take deeper look into it and I'll show you how to construct simple communication model to share data and raise events on among different scenes on different machines. <a href="http://www.viztoolkit.com/2009/08/viz3-scripting-shared-memory-map-part-2-simple-communication-model">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-shared-memory-map-part-2-simple-communication-model/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Viz3 Scripting: Shared Memory Map &#8211; Part 1: Basics</title>
		<link>http://www.viztoolkit.com/blog/2009/07/viz3-scripting-shared-memory-map-part-1-basics/</link>
		<comments>http://www.viztoolkit.com/blog/2009/07/viz3-scripting-shared-memory-map-part-1-basics/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 12:31:28 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Viz 3 Scripting]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=627</guid>
		<description><![CDATA[<p align="justify">Viz 3.x introduced quite a number of improvements – starting with internal scripting, through new interface features and scene construction possibilities. One of my favourites is Shared Memory feature, so I’m going to talk for a while about that. <a href="http://www.viztoolkit.com/2009/07/viz3-scripting-shared-memory-map-part-1-basics">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/07/viz3-scripting-shared-memory-map-part-1-basics/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Error handling and validation in VCP</title>
		<link>http://www.viztoolkit.com/blog/2009/04/error-handling-and-validation-in-vcp/</link>
		<comments>http://www.viztoolkit.com/blog/2009/04/error-handling-and-validation-in-vcp/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 10:51:58 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=529</guid>
		<description><![CDATA[<p align="justify">Most of you probably already know this but I think it's worth mentioning. Sometimes it's necessary to provide certain mechanism in VCP template that will inform template user that values he is inputting are wrong or out of range. Those mechanisms are quite easy to implement in basic form and will make your templates more "fool proof". <a href="http://www.viztoolkit.com/2009/04/error-handling-and-validation-in-vcp/">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/04/error-handling-and-validation-in-vcp/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>VizToolkit &#8211; Sample Application</title>
		<link>http://www.viztoolkit.com/blog/2009/03/viztoolkit-sample-application/</link>
		<comments>http://www.viztoolkit.com/blog/2009/03/viztoolkit-sample-application/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 14:10:06 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[.NET Framework]]></category>
		<category><![CDATA[VizToolkit]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[viz toolkit]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=519</guid>
		<description><![CDATA[I've created simple application using VizToolkit controls library. Project files are avaible for download in our <a href="http://www.viztoolkit.com/download/">Download</a> section. I decided to share both Visual Studio 2005 and Visual Studio 2008 projects. They are both included in a package. I hope this will help you to get started.]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/03/viztoolkit-sample-application/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>HowTo: communicate with flash</title>
		<link>http://www.viztoolkit.com/blog/2009/03/howto-communicate-with-flash/</link>
		<comments>http://www.viztoolkit.com/blog/2009/03/howto-communicate-with-flash/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 00:47:32 +0000</pubDate>
		<dc:creator>Grouch</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[embed]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[LoadVars]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[SetVariable]]></category>
		<category><![CDATA[thumbnail]]></category>
		<category><![CDATA[ThumbnailCropTool]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=328</guid>
		<description><![CDATA[<p align="justify">This post briefly explains possibilities of communication with flash, which can be performed via parameters, variables and methods. Communication can be achieved by implementing necessary scripts in actionscript, javascript and php languages. It bases on flash:ThumbnailCropTool example.</p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/03/howto-communicate-with-flash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HowTo: embed flash in html</title>
		<link>http://www.viztoolkit.com/blog/2009/02/howto-embed-flash-in-html/</link>
		<comments>http://www.viztoolkit.com/blog/2009/02/howto-embed-flash-in-html/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 03:59:16 +0000</pubDate>
		<dc:creator>Grouch</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[embed]]></category>
		<category><![CDATA[html]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[swfobject]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=119</guid>
		<description><![CDATA[<p align="justify">This post may be considered as a short tutorial on how to embed flash in html. It does not present the only way to do it. It does not cover every aspect. But, it is focused on embeding flash files in various visual modes (percentage based width and height, transparenct mode - wmode). It just starts the topic of passing parameters to flash from javascript and/or php.
</p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/02/howto-embed-flash-in-html/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

