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	<title>VizToolkit &#187; tips and tricks</title>
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		<title>VCP: Trick 2 &#8211; Creating components at runtime</title>
		<link>http://www.viztoolkit.com/blog/2010/03/vcp-trick-2-creating-components-at-runtime/</link>
		<comments>http://www.viztoolkit.com/blog/2010/03/vcp-trick-2-creating-components-at-runtime/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 12:28:26 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Viz Content Pilot]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=885</guid>
		<description><![CDATA[<p align="justify">Most users create templates in an old fashioned way. They take the scene, place required controls and components on template form and write some code. Although it's nothing wrong with that (I do it all the time) sometimes I'm really frustrated. Mostly because I have to do copy and paste for the tenth time for a similar scene but with some new functionality added. I'm really lazy, so at some point I started to think of a way to construct some kind of a mechanism to do this work for me.<a href="http://www.viztoolkit.com/2010/03/vcp-trick-2-creating-components-at-runtime/">[ ... read more ]</a></p>
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Vizrt Designers and Developers Wave</title>
		<link>http://www.viztoolkit.com/blog/2009/12/vizrt-designers-and-developers-wave/</link>
		<comments>http://www.viztoolkit.com/blog/2009/12/vizrt-designers-and-developers-wave/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 09:14:07 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Off-Topic]]></category>
		<category><![CDATA[google wave]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=872</guid>
		<description><![CDATA[<p align="justify">For those who have access to Google Wave preview, there's a public wave for people who work with vizrt products. You can share your designs, tips, future projects and news there. So if you have a Google Wave account - sign in to your account, and then just follow this <strong><a href="http://bit.ly/vizwave">link</a></strong> and get started :-). Happy waving.</p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/12/vizrt-designers-and-developers-wave/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>VCP: Trick 1 &#8211; Allowing user to enable/disable button on template form</title>
		<link>http://www.viztoolkit.com/blog/2009/11/vcp-trick-1-allowing-user-to-enabledisable-button-on-template-form/</link>
		<comments>http://www.viztoolkit.com/blog/2009/11/vcp-trick-1-allowing-user-to-enabledisable-button-on-template-form/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 12:35:08 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Viz Content Pilot]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=842</guid>
		<description><![CDATA[<p align="justify">This is the first article in the series about Viz Content Pilot Tips and Tricks. I decided to share with you some of the usefull tricks to be used in templates. Some of them you may find easy, some are more complicated or at least look that way. All of them I used in at my work to provide users with some functionalities which are not present in VCP and have to be programmed from scratch. <a href="http://www.viztoolkit.com/2009/11/vcp-trick-1-allowing-user-to-enabledisable-button-on-template-form/">[ ... read more ]</a></p>
]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/11/vcp-trick-1-allowing-user-to-enabledisable-button-on-template-form/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Viz3 Scripting: Zooming and Dragging</title>
		<link>http://www.viztoolkit.com/blog/2009/09/viz3-scripting-zooming-and-dragging/</link>
		<comments>http://www.viztoolkit.com/blog/2009/09/viz3-scripting-zooming-and-dragging/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 16:15:30 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Viz 3 Scripting]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=739</guid>
		<description><![CDATA[<p align="justify">One of my subscribers asked me if I can make an article about zooming containers using viz3 script. I realized that there is rather poor documentation about implementing that kind of things. So I decided to create this short tutorial about dragging and zooming containers to fill this gap.<a href="http://www.viztoolkit.com/2009/09/viz3-scripting-zooming-and-dragging/">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/09/viz3-scripting-zooming-and-dragging/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Viz3 Scripting: Shared Memory Map &#8211; Part 2: Simple Communication Model</title>
		<link>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-shared-memory-map-part-2-simple-communication-model/</link>
		<comments>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-shared-memory-map-part-2-simple-communication-model/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 13:54:59 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Viz 3 Scripting]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=644</guid>
		<description><![CDATA[<p align="justify">In previous post I explained basic usage of Shared Memory Map in Viz&#124;Artist 3.x. This time we'll take deeper look into it and I'll show you how to construct simple communication model to share data and raise events on among different scenes on different machines. <a href="http://www.viztoolkit.com/2009/08/viz3-scripting-shared-memory-map-part-2-simple-communication-model">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-shared-memory-map-part-2-simple-communication-model/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>TVN24 European Parliament Election Virtual Set</title>
		<link>http://www.viztoolkit.com/blog/2009/06/tvn24-european-parliament-election-virtual-set/</link>
		<comments>http://www.viztoolkit.com/blog/2009/06/tvn24-european-parliament-election-virtual-set/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 12:27:35 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[.NET Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Viz 3 Scripting]]></category>
		<category><![CDATA[VizToolkit]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[viz toolkit]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=580</guid>
		<description><![CDATA[<p align="justify">For the past few weeks I've been working with a group of people on special project. We were creating virtual set for elections to European Parliament for TVN24 news channel. Our goal was to create a place where a person who is inside is controlling everything what happens around him. See how we managed to reach that goal. <a href="http://www.viztoolkit.com/2009/06/tvn24-european-parliament-election-virtual-set/">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/06/tvn24-european-parliament-election-virtual-set/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Error handling and validation in VCP</title>
		<link>http://www.viztoolkit.com/blog/2009/04/error-handling-and-validation-in-vcp/</link>
		<comments>http://www.viztoolkit.com/blog/2009/04/error-handling-and-validation-in-vcp/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 10:51:58 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=529</guid>
		<description><![CDATA[<p align="justify">Most of you probably already know this but I think it's worth mentioning. Sometimes it's necessary to provide certain mechanism in VCP template that will inform template user that values he is inputting are wrong or out of range. Those mechanisms are quite easy to implement in basic form and will make your templates more "fool proof". <a href="http://www.viztoolkit.com/2009/04/error-handling-and-validation-in-vcp/">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/04/error-handling-and-validation-in-vcp/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Good habits</title>
		<link>http://www.viztoolkit.com/blog/2009/02/good-habits/</link>
		<comments>http://www.viztoolkit.com/blog/2009/02/good-habits/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 13:16:13 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Off-Topic]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[tips and tricks]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=378</guid>
		<description><![CDATA[<p align="justify">When I started my journey into vizrt systems world it seemed like everything was very simple to code. As the time passed my applications became more and more sophisticated and complex. It took little time for me to realize that sometimes I was getting lost in my code. It's not a big deal, I just spent extra few minutes to find what I was looking for. Well, those extra minutes could become hours in few weeks. I decided, that from that moment I will try to follow some rules which will help me keep my code clean. Funny thing is those rules are really more like good habits: little effort -> reasonable productivity improvement. <a href="http://www.viztoolkit.com/2009/02/good-habits/">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/02/good-habits/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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