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	<title>VizToolkit &#187; programming</title>
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	<description>Tools and articles for vizrt users</description>
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		<title>VCP: Trick 2 &#8211; Creating components at runtime</title>
		<link>http://www.viztoolkit.com/blog/2010/03/vcp-trick-2-creating-components-at-runtime/</link>
		<comments>http://www.viztoolkit.com/blog/2010/03/vcp-trick-2-creating-components-at-runtime/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 12:28:26 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Viz Content Pilot]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=885</guid>
		<description><![CDATA[<p align="justify">Most users create templates in an old fashioned way. They take the scene, place required controls and components on template form and write some code. Although it's nothing wrong with that (I do it all the time) sometimes I'm really frustrated. Mostly because I have to do copy and paste for the tenth time for a similar scene but with some new functionality added. I'm really lazy, so at some point I started to think of a way to construct some kind of a mechanism to do this work for me.<a href="http://www.viztoolkit.com/2010/03/vcp-trick-2-creating-components-at-runtime/">[ ... read more ]</a></p>
]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2010/03/vcp-trick-2-creating-components-at-runtime/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Still alive</title>
		<link>http://www.viztoolkit.com/blog/2010/01/still-alive/</link>
		<comments>http://www.viztoolkit.com/blog/2010/01/still-alive/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 09:52:30 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[viz toolkit]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=881</guid>
		<description><![CDATA[<p align="justify">It's been a while since I wrote a post but a lot of thing is going on for me right now. I'm participating in a major project at work and helping FPSlab team with two of their products. Hopefully soon I'll have some short break and update you with what's comming up this year.<a href="http://www.viztoolkit.com/2010/01/still-alive/">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2010/01/still-alive/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>VizToolkit Controls Library &#8211; What&#8217;s new?</title>
		<link>http://www.viztoolkit.com/blog/2009/11/viztoolkit-controls-library-whats-new/</link>
		<comments>http://www.viztoolkit.com/blog/2009/11/viztoolkit-controls-library-whats-new/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 17:46:51 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[.NET Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[VizToolkit]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[viz toolkit]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=859</guid>
		<description><![CDATA[<p align="justify">I've made some updates to my VizToolkit Controls Library. Mostly I focused on fixing bugs and implementing new features to existing controls that in my opinion were missing. Like before new version of VizToolkit dll is avaible for download along with documentation. Let's take a quick look on what has changed since last release. <a href="http://www.viztoolkit.com/2009/11/viztoolkit-controls-library-whats-new/">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/11/viztoolkit-controls-library-whats-new/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>VCP: Trick 1 &#8211; Allowing user to enable/disable button on template form</title>
		<link>http://www.viztoolkit.com/blog/2009/11/vcp-trick-1-allowing-user-to-enabledisable-button-on-template-form/</link>
		<comments>http://www.viztoolkit.com/blog/2009/11/vcp-trick-1-allowing-user-to-enabledisable-button-on-template-form/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 12:35:08 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Viz Content Pilot]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=842</guid>
		<description><![CDATA[<p align="justify">This is the first article in the series about Viz Content Pilot Tips and Tricks. I decided to share with you some of the usefull tricks to be used in templates. Some of them you may find easy, some are more complicated or at least look that way. All of them I used in at my work to provide users with some functionalities which are not present in VCP and have to be programmed from scratch. <a href="http://www.viztoolkit.com/2009/11/vcp-trick-1-allowing-user-to-enabledisable-button-on-template-form/">[ ... read more ]</a></p>
]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/11/vcp-trick-1-allowing-user-to-enabledisable-button-on-template-form/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Viz Memory Logger</title>
		<link>http://www.viztoolkit.com/blog/2009/10/viz-memory-logger/</link>
		<comments>http://www.viztoolkit.com/blog/2009/10/viz-memory-logger/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 18:38:37 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[.NET Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[VizToolkit]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[diagnostic]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[viz toolkit]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=790</guid>
		<description><![CDATA[<p align="justify">Viz Memory Logger is a simple diagnostic application. It allows user to monitor and log into file any memory changes on any machine in your network running viz&#124;engine. It was created using Viz Toolkit library for communicating with viz machine. Hope you'll find it usefull.<a href="http://www.viztoolkit.com/2009/10/viz-memory-logger/">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/10/viz-memory-logger/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Viz3 Scripting: Zooming and Dragging</title>
		<link>http://www.viztoolkit.com/blog/2009/09/viz3-scripting-zooming-and-dragging/</link>
		<comments>http://www.viztoolkit.com/blog/2009/09/viz3-scripting-zooming-and-dragging/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 16:15:30 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Viz 3 Scripting]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=739</guid>
		<description><![CDATA[<p align="justify">One of my subscribers asked me if I can make an article about zooming containers using viz3 script. I realized that there is rather poor documentation about implementing that kind of things. So I decided to create this short tutorial about dragging and zooming containers to fill this gap.<a href="http://www.viztoolkit.com/2009/09/viz3-scripting-zooming-and-dragging/">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/09/viz3-scripting-zooming-and-dragging/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Updated VizToolkit controls library</title>
		<link>http://www.viztoolkit.com/blog/2009/09/updated-viztoolkit-controls-library/</link>
		<comments>http://www.viztoolkit.com/blog/2009/09/updated-viztoolkit-controls-library/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 12:15:02 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[.NET Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[VizToolkit]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[viz toolkit]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=712</guid>
		<description><![CDATA[<p align="justify">Since I've been quite busy lately and haven't done much with my VizToolkit library, I decided to spend some time this weekend polishing it. I made few changes to existing controls and added two new ones, which, I hope, you'll find usefull. <a href="http://www.viztoolkit.com/2009/09/updated-viztoolkit-controls-library/">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/09/updated-viztoolkit-controls-library/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Viz3 Scripting: Reusable button script</title>
		<link>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-reusable-button-script/</link>
		<comments>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-reusable-button-script/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 11:00:46 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Off-Topic]]></category>
		<category><![CDATA[Viz 3 Scripting]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=670</guid>
		<description><![CDATA[<p align="justify">Nice thing about viz3 scripting is that you can create some parts of code to be reusable. This means, when you construct them the proper way - it is easy to adopt them to new projects later on. In my experiance most often used is a button script. So in this short tutorial I'm going to show you how you can create simple button script that you can use at any time later on in interactive scenes. <a href="http://www.viztoolkit.com/2009/08/viz3-scripting-reusable-button-script">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-reusable-button-script/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Viz3 Scripting: Shared Memory Map &#8211; Part 2: Simple Communication Model</title>
		<link>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-shared-memory-map-part-2-simple-communication-model/</link>
		<comments>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-shared-memory-map-part-2-simple-communication-model/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 13:54:59 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Viz 3 Scripting]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=644</guid>
		<description><![CDATA[<p align="justify">In previous post I explained basic usage of Shared Memory Map in Viz&#124;Artist 3.x. This time we'll take deeper look into it and I'll show you how to construct simple communication model to share data and raise events on among different scenes on different machines. <a href="http://www.viztoolkit.com/2009/08/viz3-scripting-shared-memory-map-part-2-simple-communication-model">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/08/viz3-scripting-shared-memory-map-part-2-simple-communication-model/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Viz3 Scripting: Shared Memory Map &#8211; Part 1: Basics</title>
		<link>http://www.viztoolkit.com/blog/2009/07/viz3-scripting-shared-memory-map-part-1-basics/</link>
		<comments>http://www.viztoolkit.com/blog/2009/07/viz3-scripting-shared-memory-map-part-1-basics/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 12:31:28 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Viz 3 Scripting]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=627</guid>
		<description><![CDATA[<p align="justify">Viz 3.x introduced quite a number of improvements – starting with internal scripting, through new interface features and scene construction possibilities. One of my favourites is Shared Memory feature, so I’m going to talk for a while about that. <a href="http://www.viztoolkit.com/2009/07/viz3-scripting-shared-memory-map-part-1-basics">[ ... read more ]</a></p>]]></description>
		<wfw:commentRss>http://www.viztoolkit.com/blog/2009/07/viz3-scripting-shared-memory-map-part-1-basics/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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