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	<title>VizToolkit &#187; content pilot</title>
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		<title>VCP: Trick 2 &#8211; Creating components at runtime</title>
		<link>http://www.viztoolkit.com/blog/2010/03/vcp-trick-2-creating-components-at-runtime/</link>
		<comments>http://www.viztoolkit.com/blog/2010/03/vcp-trick-2-creating-components-at-runtime/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 12:28:26 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Viz Content Pilot]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=885</guid>
		<description><![CDATA[<p align="justify">Most users create templates in an old fashioned way. They take the scene, place required controls and components on template form and write some code. Although it's nothing wrong with that (I do it all the time) sometimes I'm really frustrated. Mostly because I have to do copy and paste for the tenth time for a similar scene but with some new functionality added. I'm really lazy, so at some point I started to think of a way to construct some kind of a mechanism to do this work for me.<a href="http://www.viztoolkit.com/2010/03/vcp-trick-2-creating-components-at-runtime/">[ ... read more ]</a></p>
]]></description>
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		<title>VCP: Trick 1 &#8211; Allowing user to enable/disable button on template form</title>
		<link>http://www.viztoolkit.com/blog/2009/11/vcp-trick-1-allowing-user-to-enabledisable-button-on-template-form/</link>
		<comments>http://www.viztoolkit.com/blog/2009/11/vcp-trick-1-allowing-user-to-enabledisable-button-on-template-form/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 12:35:08 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Viz Content Pilot]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=842</guid>
		<description><![CDATA[<p align="justify">This is the first article in the series about Viz Content Pilot Tips and Tricks. I decided to share with you some of the usefull tricks to be used in templates. Some of them you may find easy, some are more complicated or at least look that way. All of them I used in at my work to provide users with some functionalities which are not present in VCP and have to be programmed from scratch. <a href="http://www.viztoolkit.com/2009/11/vcp-trick-1-allowing-user-to-enabledisable-button-on-template-form/">[ ... read more ]</a></p>
]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Viz3 Scripting: Shared Memory Map &#8211; Part 1: Basics</title>
		<link>http://www.viztoolkit.com/blog/2009/07/viz3-scripting-shared-memory-map-part-1-basics/</link>
		<comments>http://www.viztoolkit.com/blog/2009/07/viz3-scripting-shared-memory-map-part-1-basics/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 12:31:28 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Viz 3 Scripting]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
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		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
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		<guid isPermaLink="false">http://www.viztoolkit.com/?p=627</guid>
		<description><![CDATA[<p align="justify">Viz 3.x introduced quite a number of improvements – starting with internal scripting, through new interface features and scene construction possibilities. One of my favourites is Shared Memory feature, so I’m going to talk for a while about that. <a href="http://www.viztoolkit.com/2009/07/viz3-scripting-shared-memory-map-part-1-basics">[ ... read more ]</a></p>]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>TVN24 European Parliament Election Virtual Set</title>
		<link>http://www.viztoolkit.com/blog/2009/06/tvn24-european-parliament-election-virtual-set/</link>
		<comments>http://www.viztoolkit.com/blog/2009/06/tvn24-european-parliament-election-virtual-set/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 12:27:35 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[.NET Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Viz 3 Scripting]]></category>
		<category><![CDATA[VizToolkit]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[viz toolkit]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=580</guid>
		<description><![CDATA[<p align="justify">For the past few weeks I've been working with a group of people on special project. We were creating virtual set for elections to European Parliament for TVN24 news channel. Our goal was to create a place where a person who is inside is controlling everything what happens around him. See how we managed to reach that goal. <a href="http://www.viztoolkit.com/2009/06/tvn24-european-parliament-election-virtual-set/">[ ... read more ]</a></p>]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Error handling and validation in VCP</title>
		<link>http://www.viztoolkit.com/blog/2009/04/error-handling-and-validation-in-vcp/</link>
		<comments>http://www.viztoolkit.com/blog/2009/04/error-handling-and-validation-in-vcp/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 10:51:58 +0000</pubDate>
		<dc:creator>Hormon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[content pilot]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[tips and tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[viz artist]]></category>
		<category><![CDATA[viz engine]]></category>
		<category><![CDATA[vizrt]]></category>

		<guid isPermaLink="false">http://www.viztoolkit.com/?p=529</guid>
		<description><![CDATA[<p align="justify">Most of you probably already know this but I think it's worth mentioning. Sometimes it's necessary to provide certain mechanism in VCP template that will inform template user that values he is inputting are wrong or out of range. Those mechanisms are quite easy to implement in basic form and will make your templates more "fool proof". <a href="http://www.viztoolkit.com/2009/04/error-handling-and-validation-in-vcp/">[ ... read more ]</a></p>]]></description>
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		<slash:comments>1</slash:comments>
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